

;====================================

[Statedef -2]

;===THICKNESS FACTOR===

[State 0, THICKNESS];AKA DAMAGE MULTIPLIER (.1 MEANS RECIEVE 10% OF DAMAGE, 1 MEANS 100%)
type = VarSet
trigger1 = 1
Fv = 10
value = .5


;===WORLD END TIMER===

[State 0, Set TIMER]
type = VarSet
trigger1 = roundstate=0
trigger2 =!var(15)&&roundstate<2
v = 15
value = 60































;===code poop limit====

[State 0, NotHitBy]
type = NotHitBy
trigger1 = var(15)<=0&&roundstate=2
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nowalk
flag2 =nostandguard

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2 = unguardable

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nocrouchguard
flag2 = noairguard

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = timerfreeze

[State 0, 100%]
type = ChangeAnim
trigger1 = 1
value = life

[State 0, ChangeState]
type = ChangeState
triggerall=!win
trigger1 = roundstate=2&&stateno!=0&&alive
value =0
CTRL=0

[State 0, ChangeState]
type = ChangeState
trigger1 = !alive
value =5150
ctrl = 0


[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = ifelse(!alive,.001,life*.001),ifelse(!alive,.001,life*.001)

[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 0
time = -1
forceair = 0
ignorehitpause = 1

[State 0, LifeAdd]
type = Lifeset
trigger1 = roundstate=1&&palno=2
value = 10
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = palno=2&&life>=lifemax&&roundstate=2
v = 59
value = 1
ignorehitpause = 1

[State 0, LifeAdd]
type = LifeAdd
trigger1 = palno=2&&life>=lifemax&&roundstate=2
trigger2 = var(59)
value = -lifemax
kill = 1
ignorehitpause = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1


[state -2,TIMER]
type = helper
triggerall=Cond(NumPartner>0,ID < Partner, ID,1);p1 y p2
trigger1 =!numhelper(10010)
name = "TIMER"
ID = 10010
stateno = 10010
postype = p1
ownpal = 1
keyctrl = 0
size.xscale = 1.0
size.yscale = 1.0
supermovetime = 65535
pausemovetime = 65535
ignorehitpause = 1


[state -2,TIMER]
type = helper
triggerall=Cond(NumPartner>0,ID > Partner, ID,0);p3 y p4
trigger1 =!numhelper(10010)
name = "TIMER"
ID = 10010
stateno = 10011
postype = p1
ownpal = 1
keyctrl = 0
size.xscale = 1.0
size.yscale = 1.0
supermovetime = 65535
pausemovetime = 65535
ignorehitpause = 1




[Statedef -3]


[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 529 ;Jump land
value = 40, 0
